Thursday, 29 November 2007
I personal felt we had to settle with things, like the lighting and the texturing, in this project as we were learning as the project was being created. Hence, we didn't have the time to experiment with settings because everything was experimentation anyway. I would have preferred to have lectures to teach us how to do this things.
However after a lot of stress and long nights, I think we have a half-decent film. Hopefully, this will get us a good grade.
It has been an experience which I will most likely have to do again at many points in my life.
Wednesday, 28 November 2007
We are actually rendering now. We had to settle on a lot of things, like some objects not being textured and only using basic depth map shadows, instead of fancy ray-tracing, to cut down on the render time. We split the project up into six scenes, the Opening map scene, the exterior scene with the bloke, the shocked scene, the picikle pick up scene, the door opening scene and the final interior camera pans scene. Scenes that have been rendered are the opening scene and the shocked scene. The exterior scene and the pickle pick up scene are currently rendering. The big scene is the interior camera pans scene, which will take a while. We cannot leave that to render as it has many different cameras in it. The curtains have unfortunately had to be deleted as something went wrong with them and they kept going through the walls. The shocked scene might need to be re-rendered as the lighting has been altered in other scenes. Here are some pictures from the currently rendered scene.
Monday, 26 November 2007
parts a bit slower. I have also added some music. For the ending
credits it's a mp3 I got from www.rareware.com called Ugga Bugga from
Conker: Live and Reloaded. The Opening Titles is the theme tune to
Doug. I just thought it fit.
Also here's a picture from one of the current scenes.
The Textures were finally finished last night. All that is left is to pllace the animations into the scenes and render. Yeah.
Sunday, 25 November 2007
On the rendering side, Harrison had decided he wanted to render in Mental Ray, because it makes the quality of the images better. Unfortunately, we had some problems with our reference files, and after many hours of trying to get Mental Ray to work, we eventually decided to give up on mental ray, and render it normally.
Unfortunately, Harrison only read tutorials on how to light in mental ray, so had to read some new tutorials.
Currently, my particular skills are not too useful at the moment. However on Monday, we should be able to place all the parts into one scene so we can tweak it here and there. Then we should be able to render it.
If all goes well, it should be completed by Friday, if we get a C I'll be happy.
Tuesday, 20 November 2007
Thursday, 15 November 2007
Tuesday, 13 November 2007
Saturday, 10 November 2007
Friday, 9 November 2007
The first attempt didn't go so well. I think I left it in too long, but the second attempt went o.k.
And here is what it looks like in Maya.
I have also done a quick animation of the map folding down.
Tuesday, 6 November 2007
The next video is of the bloke shocked. I felt that he would be stunned and crushed to see his restaurant that he has been searching so long for in utter ruins. He would be so disheartened. I tried to show this in the animation.
Finally, he would be so happy to see the perfect jar of pickles he would slowly, but with eager anticipation try to reach out and grab it, salivating in the process.
All images are obtained from http://www.raymondloewy.com , the official web site of Raymond Lowey.
Raymond Lowey is one of the founding father's of retro-futurism. He transformed countless items by streamlining, a concept he originated. He described it as "beauty through function and simplification". His simple shapes, uplifting curves, chrome metal and bright colours all invoke the fun Googie artwork that we are trying to obtain in our project.